This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The Pokémon has a little of its HP restored when withdrawn from battle.
Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle
The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
Heals a little HP at the end of each turn.
Reduces damage taken from a super effective Ice-type move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises a lowered stat.
Raises the power of Dragon-type moves.
Raises the power of Grass-type moves.
Halves the power of super effective Dragon-type moves.
May allow the user to move first.
Prevents a one-hit knockout.
Reduces damage from a super effective Flying-type move by 50%.