The user creates a bizarre area in which slower Pokémon get to move first for five turns.
20.89%
#2
Poltergeist
GHO110 BP
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11.87%
#3
Power Whip
GRA120 BP
The user violently whirls its vines, tentacles, or the like to lash the target.
8.27%
#4
Will-O-Wisp
FIR
The user shoots a sinister flame at the target to inflict a burn.
7.81%
#5
Trick-or-Treat
GHO
The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
7.74%
#6
Explosion
NOR250 BP
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
6.76%
#7
Protect
NOR
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
6.31%
#8
Ally Switch
PSY
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
5.00%
#9
Destiny Bond
GHO
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
4.87%
#10
Seed Bomb
GRA80 BP
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
4.52%
#11
Other
15.96%
Best Gourgeist-Super Natures
#1
Adamant 32/32/2/0/0/0
8.82%
#2
Sassy 32/0/2/0/32/0
8.24%
#3
Brave 32/0/10/0/24/0
6.41%
#4
Sassy 31/8/0/0/27/0
4.33%
#5
Brave 32/32/2/0/0/0
4.23%
#6
Relaxed 32/0/32/0/2/0
3.98%
#7
Brave 15/32/19/0/0/0
3.79%
#8
Brave 29/1/7/0/29/0
3.60%
#9
Brave 21/32/4/0/9/0
2.64%
#10
Brave 32/32/0/0/2/0
2.48%
#11
Other
51.48%
Best Gourgeist-Super Abilities
#1
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
70.21%
#2
Insomnia
The Pokémon's insomnia prevents it from falling asleep.
15.74%
#3
Pickup
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
14.05%
Best Gourgeist-Super Items
#1
Mental Herb
Prevents attraction. Consumed after use.
25.66%
#2
Sitrus Berry
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
19.05%
#3
Focus Sash
Prevents a one-hit knockout.
14.19%
#4
Leftovers
Heals a little HP at the end of each turn.
12.71%
#5
Occa Berry
Reduces damage taken from a super effective Fire-type move.
9.01%
#6
Colbur Berry
Reduces damage from a super effective Dark-type move by 50%.
7.01%
#7
Spell Tag
Raises the power of Ghost-type moves.
2.75%
#8
Kasib Berry
Lowers effectiveness of a super effective Ghost-type move.
2.58%
#9
Silk Scarf
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
1.86%
#10
Bright Powder
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.