This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user shoots filthy garbage at the target to attack. This may also poison the target.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Raises the power of Poison-type moves.
Reduces damage taken from a super effective Ground-type move.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
May allow the user to move first.
Raises user's Speed , but they can only use one move.
Raises a lowered stat.
Cures any status condition .
