The Pokémon has a little of its HP restored when withdrawn from battle.
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Reduces damage taken from a super effective Fire-type move.
Prevents a one-hit knockout.
May allow the user to move first.
Cures any status condition .
May leave the holder with 1 HP when a move would normally cause them to faint.
Restores HP to the holder based on damage inflicted to the opponent.