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#5th – PWC - Battle in the Colosseum #8 - Reg M-A — Peekachu

Doubles
Whimsicott

Whimsicott

GrassFairy
Sitrus BerrySitrus Berry
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Moonblast
Giga Drain
Encore
Tailwind
Garchomp

Garchomp

DragonGround
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Veil
Moves
Stomping Tantrum
Rock Slide
Dragon Claw
Poison Jab
Excadrill

Excadrill

GroundSteel
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Rush
Moves
Protect
Rock Slide
Horn Drill
Fissure
Sylveon

Sylveon

Fairy
Quick ClawQuick Claw
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Pixilate
Moves
Hyper Voice
Shadow Ball
Yawn
Quick Attack
Hippowdon

Hippowdon

Ground
LeftoversLeftovers
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Sand Stream
Moves
Earthquake
Fissure
Protect
Ice Fang
Hawlucha Mega

Hawlucha Mega

FightingFlying
HawluchaniteHawluchanite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:No Guard (Unburden)
Moves
High Jump Kick
Brave Bird
Protect
Entrainment

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Whimsicott
Whimsicott
Sylveon
Sylveon
Backline
Reserve pair
Hawlucha Mega
Hawlucha Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Excadrill
Excadrill
Hippowdon
Hippowdon
OffenseGood
81/100
DefenseGood
81/100
SpeedGood
77/100
SynergyOK
68/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.