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  2. #19th – Pokemon Dominicana - Champions League #3 — Drabtty

#19th – Pokemon Dominicana - Champions League #3 — Drabtty

Doubles
Sableye

Sableye

DarkGhost
Mental HerbMental Herb
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Prankster
Moves
Light Screen
Reflect
Rain Dance
Quash
Toxicroak

Toxicroak

PoisonFighting
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Dry Skin
Moves
Feint
Ice Punch
Poison Jab
Drain Punch
Archaludon

Archaludon

SteelDragon
LeftoversLeftovers
·Modest
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Stamina
Moves
Aura Sphere
Electro Shot
Dragon Pulse
Protect
Aerodactyl Mega

Aerodactyl Mega

RockFlying
AerodactyliteAerodactylite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Tough Claws (Unnerve)
Moves
Tailwind
Protect
Rock Slide
Dual Wingbeat
Milotic

Milotic

Water
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Surf
Coil
Hypnosis
Recover
Meganium Mega

Meganium Mega

GrassFairy
MeganiumiteMeganiumite
·Modest
EVs: 32 HP / 32 Def / 2 SpA
Ability:Mega Sol (Overgrow)
Moves
Dazzling Gleam
Weather Ball
Protect
Solar Beam

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Archaludon
Archaludon
Sableye
Sableye
Backline
Reserve pair
Meganium Mega
Meganium Mega
Toxicroak
Toxicroak
Rejected Bench
Removed by reverse heuristic
Aerodactyl Mega
Aerodactyl Mega
Milotic
Milotic
OffenseGood
77/100
DefenseOK
66/100
SpeedGood
77/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.