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#1st – Northern Ontario VGC Tour - April 29th — Tindall64

Doubles
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Parental Bond (Inner Focus)
Moves
Drain Punch
Crunch
Fake Out
Double-Edge
Talonflame

Talonflame

FireFlying
Sharp BeakSharp Beak
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Gale Wings
Moves
Dual Wingbeat
Tailwind
Overheat
Protect
Garchomp

Garchomp

DragonGround
Lum BerryLum Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Rock Slide
Earthquake
Dragon Claw
Protect
Sylveon

Sylveon

Fairy
LeftoversLeftovers
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Pixilate
Moves
Hyper Voice
Calm Mind
Draining Kiss
Protect
Farigiraf

Farigiraf

NormalPsychic
Sitrus BerrySitrus Berry
·Quiet
EVs: 32 HP / 2 Def / 32 SpD
Ability:Armor Tail
Moves
Dazzling Gleam
Psychic
Trick Room
Helping Hand
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Kowtow Cleave
Iron Head
Sucker Punch
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Kangaskhan Mega
Kangaskhan Mega
Talonflame
Talonflame
Backline
Reserve pair
Farigiraf
Farigiraf
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Sylveon
Sylveon
Kingambit
Kingambit
OffenseGood
78/100
DefenseGood
99/100
SpeedGood
71/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.