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  2. #14th – Buffet Battles Regulation M-A #1 - 16/5/26 — Yisso

#14th – Buffet Battles Regulation M-A #1 - 16/5/26 — Yisso

Doubles
Gengar Mega

Gengar Mega

GhostPoison
GengariteGengarite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Shadow Tag (Cursed Body)
Moves
Shadow Ball
Sludge Bomb
Protect
Icy Wind
Tyranitar Mega

Tyranitar Mega

RockDark
TyranitariteTyranitarite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Rock Slide
Knock Off
Protect
Low Kick
Excadrill

Excadrill

GroundSteel
Focus SashFocus Sash
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Rush
Moves
Rock Slide
High Horsepower
Iron Head
Protect
Talonflame

Talonflame

FireFlying
Sharp BeakSharp Beak
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Gale Wings
Moves
Protect
Dual Wingbeat
Flare Blitz
Tailwind
Tsareena

Tsareena

Grass
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Queenly Majesty
Moves
U-turn
Triple Axel
Low Kick
Trop Kick
Hydreigon

Hydreigon

DarkDragon
Black GlassesBlack Glasses
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Dark Pulse
Draco Meteor
Heat Wave
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Talonflame
Talonflame
Hydreigon
Hydreigon
Backline
Reserve pair
Gengar Mega
Gengar Mega
Tsareena
Tsareena
Rejected Bench
Removed by reverse heuristic
Tyranitar Mega
Tyranitar Mega
Excadrill
Excadrill
OffensePerfect
100/100
DefenseGood
75/100
SpeedGood
95/100
SynergyOK
68/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.