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#4th – VGC Trainer School; champions M/A #5 — Werick

Doubles
Gengar Mega

Gengar Mega

GhostPoison
GengariteGengarite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Shadow Tag (Cursed Body)
Moves
Sludge Bomb
Shadow Ball
Protect
Psychic
Tyranitar Mega

Tyranitar Mega

RockDark
TyranitariteTyranitarite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Low Kick
Protect
Rock Slide
Knock Off
Rotom-Wash

Rotom-Wash

ElectricWater
Sitrus BerrySitrus Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Protect
Thunderbolt
Will-O-Wisp
Hydro Pump
Garchomp

Garchomp

DragonGround
Bright PowderBright Powder
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Poison Jab
Earthquake
Dragon Claw
Protect
Sylveon

Sylveon

Fairy
Fairy FeatherFairy Feather
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Pixilate
Moves
Hyper Voice
Protect
Quick Attack
Helping Hand
Excadrill

Excadrill

GroundSteel
Focus SashFocus Sash
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Rush
Moves
Iron Head
Rock Slide
High Horsepower
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Garchomp
Garchomp
Sylveon
Sylveon
Backline
Reserve pair
Gengar Mega
Gengar Mega
Rotom-Wash
Rotom-Wash
Rejected Bench
Removed by reverse heuristic
Tyranitar Mega
Tyranitar Mega
Excadrill
Excadrill
OffensePerfect
100/100
DefenseGood
87/100
SpeedOK
59/100
SynergyOK
50/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.