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  2. #16th – Intimidators Champions Challenge #5 - REG M-A — SrRoxasKun

#16th – Intimidators Champions Challenge #5 - REG M-A — SrRoxasKun

Doubles
Whimsicott

Whimsicott

GrassFairy
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Prankster
Moves
Tailwind
Sunny Day
Encore
Moonblast
Floette Mega

Floette Mega

Fairy
FloettiteFloettite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Fairy Aura (Flower Veil)
Moves
Protect
Dazzling Gleam
Calm Mind
Light of Ruin
Typhlosion-Hisui

Typhlosion-Hisui

FireGhost
Choice ScarfChoice Scarf
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Frisk
Moves
Eruption
Solar Beam
Heat Wave
Shadow Ball
Tsareena

Tsareena

Grass
Miracle SeedMiracle Seed
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Queenly Majesty
Moves
Protect
Trop Kick
Triple Axel
Helping Hand
Dragapult

Dragapult

DragonGhost
Colbur BerryColbur Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Clear Body
Moves
Psychic Fangs
Dragon Darts
Sucker Punch
Protect
Quaquaval

Quaquaval

WaterFighting
Mystic WaterMystic Water
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Moxie
Moves
Wave Crash
Close Combat
Aqua Jet
Detect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Dragapult
Dragapult
Typhlosion-Hisui
Typhlosion-Hisui
Backline
Reserve pair
Floette Mega
Floette Mega
Quaquaval
Quaquaval
Rejected Bench
Removed by reverse heuristic
Whimsicott
Whimsicott
Tsareena
Tsareena
OffenseGood
84/100
DefenseOK
52/100
SpeedPerfect
100/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.