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  2. #2nd – Intimidators Champions Challenge #11- REG M-A — GuiCateb

#2nd – Intimidators Champions Challenge #11- REG M-A — GuiCateb

Doubles
Glimmora

Glimmora

RockPoison
Focus SashFocus Sash
·Timid·Toxic Debris
HP2
SpA32
Spe32
Moves
Power Gem
Sludge Bomb
Earth Power
Spiky Shield
Talonflame

Talonflame

FireFlying
CharcoalCharcoal
·Jolly·Gale Wings
HP2
Atk32
Spe32
Moves
Brave Bird
Overheat
Tailwind
Protect
Floette Mega

Floette Mega

Fairy
FloettiteFloettite
·Timid·Fairy Aura
HP2
SpA32
Spe32
Moves
Moonblast
Dazzling Gleam
Light of Ruin
Protect
Garchomp

Garchomp

DragonGround
Sitrus BerrySitrus Berry
·Jolly·Rough Skin
HP2
Atk32
Spe32
Moves
Dragon Claw
Earthquake
Rock Slide
Protect
Scizor Mega

Scizor Mega

BugSteel
ScizoriteScizorite
·Adamant·Technician
HP32
Atk32
SpD2
Moves
Bullet Punch
Swords Dance
Bug Bite
Protect
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant·Defiant
HP32
Atk32
SpD2
Moves
Sucker Punch
Kowtow Cleave
Low Kick
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Talonflame
Talonflame
Glimmora
Glimmora
Backline
Reserve pair
Floette Mega
Floette Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Scizor Mega
Scizor Mega
Kingambit
Kingambit
OffensePerfect
100/100
DefenseGood
85/100
SpeedGood
80/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.