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  2. #10th – HeroicTitan’s VGC Battle Arena — ChosenPig32 — ChosenPig32 — HeroicTitan’s VGC Battle Arena — lot-69dfc63948d465883f7140c4-chosenpig32

#10th – HeroicTitan’s VGC Battle Arena — ChosenPig32 — ChosenPig32 — HeroicTitan’s VGC Battle Arena — lot-69dfc63948d465883f7140c4-chosenpig32

Doubles
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drought (Solar Power)
Moves
Heat Wave
Weather Ball
Solar Beam
Protect
Aerodactyl

Aerodactyl

RockFlying
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unnerve
Moves
Rock Slide
Wide Guard
Tailwind
Protect
Gallade

Gallade

PsychicFighting
Scope LensScope Lens
·Brave
EVs: 32 HP / 32 Atk / 2 Def
Ability:Sharpness
Moves
Psycho Cut
Sacred Sword
Leaf Blade
Wide Guard
Garchomp

Garchomp

DragonGround
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Scale Shot
Earthquake
Rock Slide
Protect
Sylveon

Sylveon

Fairy
Fairy FeatherFairy Feather
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Pixilate
Moves
Hyper Voice
Hyper Beam
Mystical Fire
Protect
Typhlosion-Hisui

Typhlosion-Hisui

FireGhost
Choice ScarfChoice Scarf
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Frisk
Moves
Eruption
Heat Wave
Flamethrower
Shadow Ball

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega Y
Charizard Mega Y
Aerodactyl
Aerodactyl
Backline
Reserve pair
Typhlosion-Hisui
Typhlosion-Hisui
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Gallade
Gallade
Sylveon
Sylveon
OffenseGood
86/100
DefenseOK
67/100
SpeedGood
89/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.