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#8th – Moxie Monday Sub Tour #4 — Deadlyeyes

Doubles
Aerodactyl Mega

Aerodactyl Mega

RockFlying
AerodactyliteAerodactylite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Tough Claws (Unnerve)
Moves
Rock Slide
Dual Wingbeat
Psychic Fangs
Tailwind
Typhlosion-Hisui

Typhlosion-Hisui

FireGhost
CharcoalCharcoal
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Frisk
Moves
Shadow Ball
Extrasensory
Eruption
Protect
Primarina

Primarina

WaterFairy
Quick ClawQuick Claw
·Modest
EVs: 32 HP / 2 Def / 32 SpA
Ability:Liquid Voice
Moves
Hyper Voice
Moonblast
Psychic
Protect
Goodra-Hisui

Goodra-Hisui

SteelDragon
LeftoversLeftovers
·Relaxed
EVs: 32 HP / 32 Def / 2 SpD
Ability:Shell Armor
Moves
Draco Meteor
Thunderbolt
Flash Cannon
Ice Beam
Scizor

Scizor

BugSteel
Sitrus BerrySitrus Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Technician
Moves
Bullet Punch
Bug Bite
Thief
Protect
Decidueye-Hisui

Decidueye-Hisui

GrassFighting
Focus SashFocus Sash
·Brave
EVs: 32 HP / 32 Atk / 2 Def
Ability:Scrappy
Moves
Triple Arrows
Leaf Blade
Sucker Punch
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Aerodactyl Mega
Aerodactyl Mega
Typhlosion-Hisui
Typhlosion-Hisui
Backline
Reserve pair
Goodra-Hisui
Goodra-Hisui
Decidueye-Hisui
Decidueye-Hisui
Rejected Bench
Removed by reverse heuristic
Primarina
Primarina
Scizor
Scizor
OffenseGood
81/100
DefenseOK
69/100
SpeedOK
63/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.