The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The target is blasted by a huge volume of water launched under great pressure.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
The user attacks everything around it by swamping its surroundings with a giant wave.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Powers up Water-type moves when the Pokémon's HP is low.
A hard shell protects the Pokémon from critical hits.
Raises the power of Water-type moves.
Reduces damage from a super effective Grass-type move.
May allow the user to move first.
Raises user's Speed , but they can only use one move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Prevents attraction. Consumed after use.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.