Phantump is listed as a Ghost/Grass type in the current Pokémon Champions format, with usage data pulled from competitive teams, tournament results and Showdown-ready pastes tracked by MetaVGC. This page brings together its most common moveset, nature, ability, item, teammates and type weaknesses so you can judge where Phantump fits in a VGC team.
The most common build highlights Frisk, Eviolite and Hardy 92/0/212/0/204/0. Its frequent moves include Trick Room, Ally Switch, Sucker Punch, Night Shade, Skill Swap, and Will-O-Wisp. Treat those choices as a data-backed starting point: they show what players are bringing, while EV spreads, Tera Type and the final move slot should still respond to your expected matchups.
Defensively, Phantump has important weaknesses to dark 2x, fire 2x, flying 2x, ghost 2x, ice 2x. That matters during teambuilding because a strong composition needs ways to cover those attacks without giving up offensive pressure. Partners such as Pachirisu, Miraidon, Calyrex-Shadow, Incineroar, and Ursaluna appear often because they can add positioning, type coverage, speed control or safer switches into common checks.
MetaVGC tracks recent teams using Phantump. Open the Phantump teams page to compare complete structures, copy Showdown pastes and see how players combine Phantump with other Pokémon in the active format.