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Infernape VGC Builds & Stats

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Infernape

Infernape

FIREFIGHTING
HP
76
Atk
104
Def
71
SpA
104
SpD
71
Spe
108

Weaknesses

  • FLYING2x
  • GROUND2x
  • PSYCHIC2x
  • WATER2x

Best Nature

Jolly 2/32/0/0/0/32

Best Moveset

  1. Fake OutNORMALPhysical26.7%
  2. OverheatFIRESpecial12.3%
  3. Close CombatFIGHTINGPhysical10.3%
  4. ProtectNORMALStatus10.3%

Best Ability / Item

Iron FistFocus SashFocus Sash
Build Infernape in Team BuilderView all Infernape teams

Infernape technical VGC usage sections

Top Moves

  • #1

    Fake Out

    NORPhysical40 BP

    This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

    26.71%
  • #2

    Overheat

    FIRSpecial130 BP

    The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

    12.33%
  • #3

    Close Combat

    FIGPhysical120 BP

    The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

    10.27%
  • #4

    Protect

    NORStatus

    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

    10.27%
  • #5

    Coaching

    FIGStatus

    The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

    8.90%
  • #6

    Fire Punch

    FIRPhysical75 BP

    The target is attacked with a fiery punch. This may also leave the target with a burn.

    8.22%
  • #7

    Aura Sphere

    FIGSpecial80 BP

    The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

    6.85%
  • #8

    Flare Blitz

    FIRPhysical120 BP

    The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

    6.16%
  • #9

    Taunt

    DARStatus

    The target is taunted into a rage that allows it to use only attack moves for three turns.

    5.48%
  • #10

    Mach Punch

    FIGPhysical40 BP

    The user throws a punch at blinding speed. This move always goes first.

    4.79%
  • #11

    Other

    0.02%

Top Natures

  • #1

    Jolly 2/32/0/0/0/32

    41.30%
  • #2

    Timid 2/0/0/32/0/32

    28.26%
  • #3

    Naive 0/22/0/12/0/32

    15.22%
  • #4

    Adamant 2/32/0/0/0/32

    8.70%
  • #5

    Modest 2/0/0/32/0/32

    4.35%
  • #6

    Hasty 2/32/0/0/0/32

    2.17%

Top Abilities

  • #1

    Iron Fist

    Powers up punching moves.

    100.00%

Top Items

  • #1
    Focus Sash

    Focus Sash

    Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.

    56.82%
  • #2
    Charcoal

    Charcoal

    Held: Fire-Type moves from holder do 20% more damage.

    11.36%
  • #3
    Black Belt

    Black Belt

    Held: Fighting-Type moves from holder do 20% more damage.

    6.82%
  • #4
    Life Orb

    Life Orb

    Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.

    6.82%
  • #5
    Leftovers

    Leftovers

    Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

    4.55%
  • #6
    Shuca Berry

    Shuca Berry

    Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.

    4.55%
  • #7
    Focus Band

    Focus Band

    Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.

    2.27%
  • #8
    Wise Glasses

    Wise Glasses

    Held: Boosts the damage of special moves used by the holder by 1/10 (10%).

    2.27%
  • #9
    Passho Berry

    Passho Berry

    Held: Consumed when struck by a super-effective Water-type attack to halve the damage.

    2.27%
  • #10
    Quick Claw

    Quick Claw

    Held: Holder has a 3/16 (18.75%) chance to move first.

    2.27%

Top Teammates

  • #1
    rotom-mowRotom-mow
    ELEGRA
    TeamsBuilder
    20.34%
  • #2
    basculegion-maleBasculegion-male
    WATGHO
    TeamsBuilder
    11.86%
  • #3
    raichu-mega-yRaichu-mega-y
    ELE
    TeamsBuilder
    10.17%
  • #4
    starmie-megaStarmie-mega
    WATPSY
    TeamsBuilder
    10.17%
  • #5
    mamoswineMamoswine
    ICEGRO
    TeamsBuilder
    8.47%
  • #6
    vivillonVivillon
    BUGFLY
    TeamsBuilder
    8.47%
  • #7
    primarinaPrimarina
    WATFAI
    TeamsBuilder
    8.47%
  • #8
    floette-eternalFloette-eternal
    FAI
    TeamsBuilder
    8.47%
  • #9
    corviknightCorviknight
    FLYSTE
    TeamsBuilder
    6.78%
  • #10
    sylveonSylveon
    FAI
    TeamsBuilder
    6.78%
  • #11

    Other

    0.02%

Teams with Infernape

Starmie MegaInfernapeRotom-MowGoodra-HisuiFloette-EternalManectric Mega
See details
KrookodileRotom-MowChimecho MegaNoivernInfernapeVaporeon
See details
KrookodileRotom-MowChimecho MegaNoivernInfernapeVaporeon
See details
InfernapeJolteonGallade MegaToxapexSerperiorSharpedo Mega
See details
InfernapeJolteonGallade MegaToxapexSerperiorSharpedo Mega
See details
DragapultArcanine-HisuiMamoswineClefableAmpharos MegaInfernape
See details
DragapultArcanine-HisuiMamoswineClefableAmpharos MegaInfernape
See details
AzumarillInfernapeAbomasnow MegaSlowking-GalarBanette MegaRaichu
See details
AzumarillInfernapeAbomasnow MegaSlowking-GalarBanette MegaRaichu
See details
InfernapeGarchompStaraptor-MegaFroslass-MegaRotom-WashWeavile
See details
Meta Discussion

What do you think of Infernape in the current meta?

Join competitive metagame discussions, recommended builds, ideal partners, and counters for Infernape on the MetaVGC forum.

View discussion on the forum

How to use Infernape in the current VGC format?

**To use Infernape effectively in the current VGC format, leverage its Fire/Fighting type typing and build around its top-performing movesets.** Infernape appears as a prominent choice in the current Pokémon Champions format, with usage data pulled from competitive teams, tournament results and Showdown-ready pastes tracked by MetaVGC. This page brings together its most common moveset, nature, ability, item, teammates and type weaknesses so you can judge where Infernape fits in a VGC team.

The most common build highlights Iron Fist, Focus Sash and Jolly 2/32/0/0/0/32. Its frequent moves include Fake Out, Overheat, Close Combat, Protect, Coaching, and Fire Punch. Treat those choices as a data-backed starting point: they show what players are bringing, while EV spreads, Tera Type and the final move slot should still respond to your expected matchups.

Defensively, Infernape has important weaknesses to flying 2x, ground 2x, psychic 2x, water 2x. That matters during teambuilding because a strong composition needs ways to cover those attacks without giving up offensive pressure. Partners such as rotom-mow, basculegion-male, raichu-mega-y, starmie-mega, and mamoswine appear often because they can add positioning, type coverage, speed control or safer switches into common checks.

MetaVGC tracks recent teams using Infernape. Open the Infernape teams page to compare complete structures, copy Showdown pastes and see how players combine Infernape with other Pokémon in the active format.

Frequently Asked Questions about Infernape in VGC

What is the best moveset for Infernape?

The best moveset for Infernape in the current competitive meta typically features the moves Fake Out, Overheat, Close Combat, Protect.

How to counter Infernape in Champions?

In the Pokémon Champions meta, Infernape can be countered by exploiting its weaknesses (flying 2x, ground 2x, psychic 2x, water 2x) and using effective check/counter teams.

What is the best item for Infernape?

The best item for Infernape is typically Focus Sash, based on high-level tournament and ladder stats.

Where does the competitive VGC data for Infernape come from?

Usage statistics and battle data compiled from Pokémon Showdown usage reports and official Play! Pokémon VGC tournament results.

External sources cited: Pokémon Showdown | Play! Pokémon