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Cacturne VGC Builds & Stats

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Cacturne

Cacturne

GRASSDARK
HP
70
Atk
115
Def
60
SpA
115
SpD
60
Spe
55
Build Cacturne in Team BuilderView all Cacturne teams

Weaknesses

  • BUG4x
  • FAIRY2x
  • FIGHTING2x
  • FIRE2x
  • FLYING2x
  • ICE2x
  • POISON2x

Best Nature

Jolly 2/32/0/0/0/32

Best Moveset

  1. Sucker PunchDARKPhysical18.7%
  2. Spiky ShieldGRASSStatus17.8%
  3. Knock OffDARKPhysical7.5%
  4. Giga DrainGRASSSpecial7.3%

Best Ability / Item

Sand VeilFocus SashFocus Sash

Cacturne technical VGC usage sections

Top Moves

  • #1

    Sucker Punch

    DARPhysical70 BP

    This move enables the user to attack first. This move fails if the target is not readying an attack.

    18.71%
  • #2

    Spiky Shield

    GRAStatus

    In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

    17.81%
  • #3

    Knock Off

    DARPhysical65 BP

    The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

    7.47%
  • #4

    Giga Drain

    GRASpecial75 BP

    A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

    7.31%
  • #5

    Leech Seed

    GRAStatus

    A seed is planted on the target. It steals some HP from the target every turn.

    5.56%
  • #6

    Seed Bomb

    GRAPhysical80 BP

    The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

    5.33%
  • #7

    Destiny Bond

    GHOStatus

    If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

    4.37%
  • #8

    Dark Pulse

    DARSpecial80 BP

    The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

    3.18%
  • #9

    Energy Ball

    GRASpecial90 BP

    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

    3.00%
  • #10

    Protect

    NORStatus

    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

    2.70%
  • #11

    Other

    24.56%

Top Natures

  • #1

    Jolly 2/32/0/0/0/32

    16.24%
  • #2

    Adamant 2/32/0/0/0/32

    10.30%
  • #3

    Sassy 32/2/0/0/32/0

    9.21%
  • #4

    Careful 32/2/0/0/32/0

    8.37%
  • #5

    Quiet 32/2/0/32/0/0

    6.55%
  • #6

    Brave 32/10/8/8/8/0

    6.08%
  • #7

    Rash 2/32/0/32/0/0

    5.49%
  • #8

    Jolly 6/32/0/0/0/28

    4.60%
  • #9

    Hasty 0/18/0/16/0/32

    3.84%
  • #10

    Impish 32/0/12/0/22/0

    2.24%
  • #11

    Other

    27.08%

Top Abilities

  • #1

    Sand Veil

    Boosts the Pokémon's evasiveness in a sandstorm.

    100.00%

Top Items

  • #1
    Focus Sash

    Focus Sash

    Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.

    65.36%
  • #2
    Life Orb

    Life Orb

    Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.

    11.34%
  • #3
    Leftovers

    Leftovers

    Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

    8.16%
  • #4
    Bright Powder

    Bright Powder

    Held: Increases the holder’s evasion by 1/9 (11 1/9%).

    8.16%
  • #5
    Sitrus Berry

    Sitrus Berry

    Held: Consumed at 1/2 max HP to recover 1/4 max HP.

    3.02%
  • #6
    Big Root

    Big Root

    Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%).

    2.92%
  • #7
    Iron Ball

    Iron Ball

    Held: Holder’s Speed is halved. Negates all Ground-type immunities, and makes Flying-types take neutral damage from Ground-type moves. Arena Trap. Spikes, and Toxic Spikes affect the holder.

    0.52%
  • #8
    Damp Rock

    Damp Rock

    Held: Rain Dance by the holder lasts 8 rounds instead of 5.

    0.27%
  • #9
    Choice Scarf

    Choice Scarf

    Held: Increases Speed by 50%, but restricts the holder to only one move.

    0.15%
  • #10
    Black Glasses

    Black Glasses

    Held: Dark-Type moves from holder do 20% more damage.

    0.08%
  • #11

    Other

    0.02%

Top Teammates

  • #1
    TyranitarTyranitar
    ROCDAR
    TeamsBuilder
    19.45%
  • #2
    ChandelureChandelure
    GHOFIR
    TeamsBuilder
    9.28%
  • #3
    SamurottSamurott
    WAT
    TeamsBuilder
    9.27%
  • #4
    ChesnaughtChesnaught
    GRAFIG
    TeamsBuilder
    9.27%
  • #5
    RampardosRampardos
    ROC
    TeamsBuilder
    9.27%
  • #6
    FarigirafFarigiraf
    NORPSY
    TeamsBuilder
    4.76%
  • #7
    PelipperPelipper
    WATFLY
    TeamsBuilder
    3.20%
  • #8
    Basculegion-FBasculegion-F
    WATGHO
    TeamsBuilder
    2.98%
  • #9
    TorkoalTorkoal
    FIR
    TeamsBuilder
    2.57%
  • #10
    ArchaludonArchaludon
    STEDRA
    TeamsBuilder
    2.52%
  • #11

    Other

    27.43%
Meta Discussion

What do you think of Cacturne in the current meta?

Join competitive metagame discussions, recommended builds, ideal partners, and counters for Cacturne on the MetaVGC forum.

View discussion on the forum

How to use Cacturne in the current VGC format?

**To use Cacturne effectively in the current VGC format, leverage its Grass/Dark type typing and build around its top-performing movesets.** Cacturne appears as a prominent choice in the current Pokémon Champions format, with usage data pulled from competitive teams, tournament results and Showdown-ready pastes tracked by MetaVGC. This page brings together its most common moveset, nature, ability, item, teammates and type weaknesses so you can judge where Cacturne fits in a VGC team.

The most common build highlights Sand Veil, Focus Sash and Jolly 2/32/0/0/0/32. Its frequent moves include Sucker Punch, Spiky Shield, Knock Off, Giga Drain, Leech Seed, and Seed Bomb. Treat those choices as a data-backed starting point: they show what players are bringing, while EV spreads, Tera Type and the final move slot should still respond to your expected matchups.

Defensively, Cacturne has important weaknesses to bug 4x, fairy 2x, fighting 2x, fire 2x, flying 2x, ice 2x, poison 2x. That matters during teambuilding because a strong composition needs ways to cover those attacks without giving up offensive pressure. Partners such as Tyranitar, Chandelure, Samurott, Chesnaught, and Rampardos appear often because they can add positioning, type coverage, speed control or safer switches into common checks.

MetaVGC tracks recent teams using Cacturne. Open the Cacturne teams page to compare complete structures, copy Showdown pastes and see how players combine Cacturne with other Pokémon in the active format.

Frequently Asked Questions about Cacturne in VGC

What is the best moveset for Cacturne?

The best moveset for Cacturne in the current competitive meta typically features the moves Sucker Punch, Spiky Shield, Knock Off, Giga Drain.

How to counter Cacturne in Champions?

In the Pokémon Champions meta, Cacturne can be countered by exploiting its weaknesses (bug 4x, fairy 2x, fighting 2x, fire 2x, flying 2x, ice 2x, poison 2x) and using effective check/counter teams.

What is the best item for Cacturne?

The best item for Cacturne is typically Focus Sash, based on high-level tournament and ladder stats.

Where does the competitive VGC data for Cacturne come from?

Usage statistics and battle data compiled from Pokémon Showdown usage reports and official Play! Pokémon VGC tournament results.

External sources cited: Pokémon Showdown | Play! Pokémon