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This is the first team I've made for M-C, and I would like to know if anyone has any advice on how to make it better.
Absol's huge Damage and Espathra pass the boost to Mega Delphox
Problematic Pokémon/Cores: Trick Room and other Hyper Offensive teams
Difficult Archetypes: Hard Trick Room, Dark types
Which EV spreads, moves, or items could be optimized?
Which slot would you consider replacing to improve team coverage?
Its a shenanigan I have just won for 2 matches in Champions and got destroyed my trick room teams in Showdown
This is the first team I've built. How can I improve it? I'm open to any suggestions.
It's a rain-focused team, and I tried to adapt it to the M-C ruleset.i tried to make a team for m-c before even playing it and i wanted to know if is any good. tbh i think the team has all mons that will be meta this regulation. (btw i don't know why but floette and golispod don't have the mega in the team viewer but they do in reality, so count them with tough claws and aura vail) thx for thr help in advanceee!!!
Which EV spreads, moves, or items could be optimized?
Which slot would you consider replacing to improve team coverage?
First, I think switching to earth power > powergem on z-chomp is more worth it, since things I'd hit with pg can get nuked by draco (mega bax, mega mence) and I still can knock y-zard out the skies with mega dactyl, or flip the speed prio with indeedee trick room. Thoughts?
Second and more glaring, is the fairy weakness; I've had problems consistently dealing with floette and gardevoir, who's seen resurgance with psychic terrain + expanding force. Sneasler doesnt like the garde matchup, and gambit takes neu from both so at best those 2 have "even" matchups.
Any suggestions regarding the fairy problem would be appreciated, I'm thinking incin > gambit but then ghost matchups get iffy imo.
EDIT!!! --> aero has unnerve dunno why it says rock head, not that it really matters
I tried using a team from Justin Tang with
Rillaboom @ Miracle Seed
Ability: Grassy Surge
EVs: 32 HP / 24 Atk / 1 Def / 1 SpD / 8 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- High Horsepower
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 22 HP / 25 SpA / 19 Spe
Modest Nature
- Shell Smash
- Terrain Pulse
- Water Spout
- Protect
for garchomp and whims but i was struggling with rain, charizard z and some random teams that you usually meet in great ball lol.
i’m SUPER new (like less than a week new) so any help would be appreciated. I’m not sure if this team has any synergy, if it has enough coverage etc. etc.
Just want your opinion on the team and if there is any fixes or change to make on the team I saw this team on the ladder and was wondering if its any good.
Team aims to set up Psychic Terrain with Indeedee and click Expanding Force with Alakazam. Sneasler with psychic seed is there to pressure faster Pokémon and finish weakend Pokémon after Alakazam's damage. Blaziken is chosen as Mega when facing strong dark types like Kingambit and Incineroar or when there are multiple psychic resists. Milotic is there to provide some speed control and pressures strong Dragon types.
Problematic Pokémon/Cores: Basculegion, fast physical attackers
Difficult Archetypes: Trick room
In particular the Slyveon slot I am not sure about. I was considering Hydragon for a better matchup against Trick Room. Any ideas would be greatly appreciated.
Something is missing in this team for me so any advise or ideas I am happy for.
I used this team to get to Master Ball.
My take on a Toxtricity-centered team for Pokémon Champions Regulation M-C. The team uses Toxtricity as its main special damage dealer, with Rillaboom providing Grassy Terrain and Fake Out support while also reducing the damage from Toxtricity's 4× Ground weakness. Farigiraf provides Trick Room and priority protection, while Noivern offers Tailwind and Telepathy to safely support Toxtricity's Boomburst. Mega Golisopod gives the team a strong physical attacker, and Choice Scarf Hisuian Zoroark provides fast speed control through Icy Wind alongside Snarl and additional spread pressure.
Would appreciate your thoughts
I'm trying to build a team centered around mega salamence supported by pokemon like gholdengo and sand rush excadrill to take care of possible mega mence counters such as mega floette, mega froslass, etc.
Ttar is there as a sand setter for excadrill and as a secondary mega for weather war matchups. Occasionally, I'd only use normal salamence as an intimidate pokemon and tailwind setter. Sometimes I'd lead with mence and ttar and decide which mega to use depending on the matchup.
However, I've come across a few problems:
I struggle against trick room teams as I have no way to prevent or reverse trick room. My pokemons aren't really tanky besides from ttar and that's it.
Wide guard negates spread damage from ttar, mence and drill.
A good rain player (i hope no one plays it anymore cuz of rillaboom) can shut down my sand team
Problematic Pokémon/Cores: I haven’t faced much difficulty till now. Once one critical hit Sucker Punch from Mega Golisopod led me to defeat. Mega Rachu Y and Mega Staraptor can be potential threats if not managed properly.
Difficult Archetypes: Too early to say. But the team can possibly be well-managed against every archetype.
Which EV spreads, moves, or items could be optimized?
Which slot would you consider replacing to improve team coverage?
I have just started with this team and this team was defeated only once for a critical hit [I could’ve still won if I had selected Salamence along with Mega Charizard Y]. I am now in Ultra Ball Tier.
This is a mega raichu y mega staraptor team that I feel is pretty good but could be better. Any advice?
This team is mostly just an excuse to use two of my favorit pokemon delphox and greninja.
It uses psychic terrain delphox and rain greninja as its two win conditions.
With kingambit and sneasler as offensive support.
I would like any opinion on how to improve the team.
I made a for fun team that focuses on slowing down the fight with healing and lowering damage.
With a secondery strategy using as many switch out moves to get as much utilty from moves like fake out and first impresion.
This team is for fun but i would like to see how i could improve it for meta use.
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