
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user extends its shadow and attacks the target from behind. This move always goes first.
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user shoots a sinister flame at the target to inflict a burn.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
A move that has different effects depending on whether the user is a Ghost type or not.
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Prevents attraction. Consumed after use.
Raises a lowered stat.
Raises the power of Ghost-type moves.
Cures any status condition .
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Boosts the power of the holder's Fairy-type moves.
Heals a little HP at the end of each turn.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Reduces damage from a super effective Steel-type move by 50%.
Raises chances of getting a critical hit .